using System;

namespace VSCodeEditor
{
    [Flags]
    public enum ProjectGenerationFlag
    {
        None = 0,
        Embedded = 1,
        Local = 2,
        Registry = 4,
        Git = 8,
        BuiltIn = 16,
        Unknown = 32,
        PlayerAssemblies = 64,
        LocalTarBall = 128,
    }
}