using UnityEngine;

public class TestsReferences : MonoBehaviour
{
    #region SCENES
    public Object asteroidsScene;
    #endregion

    #region CORE
    public GameObject spaceshipPrefab;
    public GameObject cameraPrefab;
    public GameObject asteroidPrefab;
    public GameObject gameManagerPrefab;
    #endregion

    #region WEAPONS
    public GameObject projectilePrefab;
    public GameObject laserPrefab;
    #endregion

    #region UI
    public GameObject inGameMenuPrefab;
    #endregion

    #region FX
    public GameObject spaceshipDebrisPrefab;
    public GameObject explosionPrefab;
    #endregion
}
